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Red alert 4
Red alert 4













Fighting by sea is now an actual option, as both sides get transport ships(think the ones that provided reinforcements in the first game, only less open, presumably for the protection of the units inside). New units include the Field Medic, which means that all units can now have their health restored to maximum in-between battles(though said unit is only available to the Allied side). Keyboard shortcuts give you the opportunity to order units to guard, scatter, etc.

red alert 4

The few bugs that are left are now for the most part minor, and can be solved by fiddling a tiny bit with whatever is causing trouble. When ordering groups of units around, there is now a new queue system, one that removes a lot(though not yet all) of the need of watching over your units. There's a whole slew of new features, and additions to old ones.

red alert 4

This game takes all that Command & Conquer was and expands upon it. I'll leave it up to each player's individual imagination what the effective uses of it are. the very idea behind the Chrono-Sphere, a machine that through manipulating the time/space continuum can instantly move a vehicle from any point in the level to any other point is an excellent piece of science fiction, and that's coming from a man who is a considerable fan of the genre, and the actual use of this in-game is a real treat, tactically speaking.

red alert 4

will you render the world "red", and take your place at Stalin's side as ruler of the planet, or will you wipe out Communism and the Soviet Union as the Allies? The game-play use of time travel is interesting in more than one way. and in the story-line presented here, "The Man of Steel"(no, not Superman) fills the void left behind. However, Hitler was not the only threat to world peace back then. The world where World War II never occurred. The first is a take on what would have happened, had someone not only answered the ethical question of "if you could go back in time, would you kill Hitler?" with a "heck yeah!" but actually went on to do just that(although, admittedly, the intro does leave it somewhat open to interpretation exactly *what* happened) from the very start of the game, we are in an alternate reality. It is used for two very interesting purposes, one story-wise and one for game-play. Each of these games bring something new and interesting to the franchise, each has a running theme, and I would say that the theme of this is time traveling. The prequel to the war depicted in aforementioned game.

red alert 4

After the success of Command & Conquer, this nifty number was created.















Red alert 4